Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study
Background
Methods
This study was conducted on ۵۱ s-semester undergraduate OR technology students taking the course “An Introduction to Surgical Instruments and Equipment.” An additional virtual training session was held via a learning management system using two different methods. The students of the Game Training Group (GTG, n = ۲۷) played individually with the “PlaSurIn” game during a week, while the students of the Lecture Training Group (LTG, n = ۲۴) received the lecture-based training during a week. To measure knowledge, all the students participated in a theoretical test with ۱۰ multiple-choice questions before and immediately after the training. They also participated in an Objective Structured Clinical Examination (OSCE) after the training, and their performance was evaluated by the remained time for setup completion and the scores, errors, and bonuses.
Results
Conclusion
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